Captain Kidd Co-Ed Two-Pitch Tournament Rules & Regulations
1.	Game Start Times
All games are to start precisely at the indicated times on the schedule. This is required to keep the tournament running smoothly.

2.	Batting Order
Your lineup must consist of alternating male and female players.

3.	Players on the Field
Teams must always have the same number of female and male players on the field. Teams may have more females than males.

4.	Umpire Decisions
All umpire calls are final. Any verbal or physical abuse of umpires will not be tolerated and will result in immediate disqualification from the tournament without refund.

5.	Plays at Home Plate
A runner only has to break the plane of home plate by running past it at a reasonable distance (approximately 3–4 feet) to avoid interfering with the catcher. The catcher must be on home plate.

6.	Commitment Line
A 15-foot commitment line will be marked from home plate along the third-base line. Once a runner crosses this line, they may not return to third base. To record an out at home, the catcher only needs to touch home plate; no tag is required.

7.	Game Length
Games will consist of 7 innings or 1 hour, whichever comes first. No inning may begin after 50 minutes.

8.	Team Rosters
The first lineup sheet submitted will serve as the official team roster. Players who are not participating in the first game must still be added to the roster before the first game begins. No players may be added after the first game.

9.	Alcohol
No alcoholic beverages are permitted outside of the designated beer tent area.

10.	Ground Rule Triple/Double
Any ball hit into the parking lot or adjoining fields will be ruled a ground-rule triple. Any ball landing in the bushes on Diamond 4 will result in a ground-rule double.

11.	Returning the Ball to the Pitcher
The pitcher is not required to accept a throw from an outfielder. Only infielders may return the ball to the pitcher. Play is dead once the ball is returned to the pitcher.

12.	Pitching Area
The pitcher must pitch from the designated area behind the screen. The screen must be positioned in a straight line from home plate to second base.

13.	Pitcher Interference
If the pitcher intentionally interferes with a play, the umpire may call the runner or batter out. Pitchers must make every effort to avoid interfering with plays.

14.	Hitting the Screen
A batter may hit the screen on the first pitch. If the screen is hit on the second pitch, the batter is out and runners may not advance.

15.	Fielding and Interference
Fielders may not block the base path to a base. If a runner interferes with a fielder attempting to field a ball, the runner is out.

16.	Overthrows
●	Outfielder overthrow out of play: runner is awarded 2 bases.
●	Infielder overthrow out of play: runner is awarded 1 base.

17.	Pinch Runners
If a pinch runner is required, the runner must be the previous out of the same sex. A player requiring a pinch runner may not run beyond first base.

18.	Running Rules
No sliding or diving into or back to a base. Metal cleats are prohibited. No stealing or leading off. If a runner leaves the base before contact is made with the ball, the runner is out.

19.	Infield Fly Rule
The infield fly rule is in effect. If there are runners on base and the batter hits a fly ball in the infield, the batter is automatically out. Runners may advance at their own risk.

20.	Home Team Advantage
If the home team is ahead at the end of the top of the 7th inning, they do not need to bat in the bottom half of the inning.

21.	Mercy Rule
If a team leads by 20 or more runs at the end of the 5th inning, the game will be called under the mercy rule.

22.	Uncovered Situations
Any situation not specifically covered by these rules will be governed by common sense and the discretion of tournament officials.